Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #91 Joined: [ 14:47 ] [ 17 Mar 2004 ]
you can do tunnels under the ground. You have to set the mat id to whatever the no clipping material is for that section, and make the ground texture have a transparancy at that location.
My poop is clean and pure as the giggles of new born babies.
Registered Member #78 Joined: [ 18:27 ] [ 13 Mar 2004 ]
Joe_Limon wrote ...
you can do tunnels under the ground. You have to set the mat id to whatever the no clipping material is for that section, and make the ground texture have a transparancy at that location.
Registered Member #91 Joined: [ 14:47 ] [ 17 Mar 2004 ]
I know some map I played once had it, and we were playing around with tunnels for is04 way back when. We decided that it would be much cleaner to model the hillside rather then battle crap it.
My poop is clean and pure as the giggles of new born babies.
hm, something i've always wanted to see is a fast paced race along winding roads and a tropical coastline/cliffs, not sure that's entirely possible with the battlefield vehicle handling though...
This has been made. I shall give to ye within the month. Tiktoki Island.
Tunnels...
Are cool... Ive tried them a few times but never made anything very pretty really so I would like to see a really nice tunnel map.
Tunnels cannot be created from the ground terrain of a Bf42 map though... What exactly do you mean Joe?