Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #9 Joined: [ 21:32 ] [ 21 Feb 2004 ]
ra2hellmaker wrote ... cant figur this out I use the RFA Explorer after I replace a skin in the texture.rfa file I save by going to the build rfa but every time in ether compression it locks up at like 20% what am I doing roung %-6
NEVER REPLACE TEXTURE!!!!!!!!!!!!!! Ok, its simple once u get used to it. Ok here we go, this is a mini tutorial im about to write, so I hope it helps. First extract the dds using rfa extractor, (ie Stratosblack) from texture files. Secondly if u have dds plugins for your Painshop/photoshop you can open the file directly, if not get a dds converter but I suggest the plugin. when u open it will ask use mipmaps, click no. Third you draw on the dds however you want it, then you save as dxt3 or dxt5 , 2d texture and make sure "GENERATE MIPMAPS" is clicked. Now it is saved. To put into a level, again use rfa explorer, open the rfa (Level) and extract the entire directory, (ie bf1942/levels/deathrace) open the dir till u get to where u see files (the dir i just wrote) Create a new folder called "Mytexture", now put your new dds file in there, and make sure its spelled the exact way u extracted it, (ie Stratosblack). Now you will see a file called INIT.CON, open it up and look for the line "textureManager.alternativePath texture/africa" some dont say africa but it always starts with texturemanager, Delete the line "texture/africa" or whatever else it says, and put this line in "bf1942/levels/(LEVEL NAME)/Mytexture" then click save. Now Using GMAKE or RFA PACKER, repack the level and voila, your level will now use whatever custom skins you made, this MYTEXTURE folder u can add guns, cars, player clothing and basically any other dds u can find. I hope this clears the air for questions, Joe Limon and Hardcore Hillbilly tought me all this in a day, so I think u can skin now! If i left anything out jjust ask, but using this method I havent had any problems. Cheers
Never Shall Innocent Blood Be Shed. Yet The Blood Of The Wicked Shall Flow Like A River. The Three Shall Spread Their Blackened Wings And Be The Vengeful Striking Hammer Of God!
Registered Member #9 Joined: [ 21:32 ] [ 21 Feb 2004 ]
I wrote Delete the line "texture/africa" or whatever else it says, and put this line in "bf1942/levels/(LEVEL NAME)/Mytexture"
If your confused, I mean for example "textureManager.alternativePath bf1942\levels\deathrace\mytexture"
im gonna go soak my hands now, they hurt!@! [ Edited 09 Jun : 22:44 ]
Never Shall Innocent Blood Be Shed. Yet The Blood Of The Wicked Shall Flow Like A River. The Three Shall Spread Their Blackened Wings And Be The Vengeful Striking Hammer Of God!
Registered Member #10 Joined: [ 15:00 ] [ 22 Feb 2004 ]
wow skins never seen you write so much must have been a real workout lol
ra2hellmaker
[ 22:29 ] [ 09 Jun 2004 ]
Guest
What I did was downloaded this skin from www.planetbattlefield.com (nife_axis_o.dds) and swap them out. Works nice blody knife. but takes all day to frigen save:( but punk buster does not like it one bit but in none servers its cool
ra2hellmaker
[ 22:31 ] [ 09 Jun 2004 ]
Guest
were do I get the plugins for Jasc Paint Shop Pro 8
holy crap 4 post in a row how sad <span class='smallblacktext'>[ Edited 09 Jun : 23:35 ]</span>
Registered Member #9 Joined: [ 21:32 ] [ 21 Feb 2004 ]
rez Gmake is too simple oonce u get ran thru it once, ill show u tonight (thursday)
Never Shall Innocent Blood Be Shed. Yet The Blood Of The Wicked Shall Flow Like A River. The Three Shall Spread Their Blackened Wings And Be The Vengeful Striking Hammer Of God!