Registered Member #352 Joined: [ 01:03 ] [ 02 Jun 2004 ] Posts: 566
The ObjectTemplate.Active command is used to re-address a previously created item . This can be almost anything in the mod archive. However only so many of those items can be manipulated server-side. In fact a few S-S mods will only work when done to the actual objects.cons inside the Objects.rfa. *same is true for "_001" style rfa updating.
Most folks simply add their changes to the ObjectSpawnTemplates.con located in a levels Conquest/CTF/TDM folder because the server knows to run these files by default. This would be done something like this:
This first method works great for most tweaks that are small, however if you find yourself adding complex items to your ObjectSpawnTemplates.con, it will get very long and un-manageable.
Registered Member #352 Joined: [ 01:03 ] [ 02 Jun 2004 ]
adding new spawns to vehicles is very simple. take the ObjectTemplate.create ObjectSpawner HeliSpawner ObjectTemplate.setObjectTemplate 1 Mi24d add another line so its like