Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #2587 Joined: [ 17:13 ] [ 07 Oct 2013 ]
Here's the v3.5 patch that should hopefully fix the CTD issues with the Question Blocks. I altered the lod systems for them and also put in some v_arg1 code I had forgotten to put on the PCO that the Question Blocks spawn. The invisible PCO (the part that makes the kits move around on their own once spawned) has another spawner added to it that spawns the kits. It's randomized via the setRandomGeometries code.
Perhaps the lack of this v_arg1 code caused the clients to expect a different spawner then what the server decided to use. The v_arg1 code will basically limit it to only the server creating the spawners. (the BombOmb isn't held to the PCO like the kits are however. But it too was missing the v_arg1 code)
This patch rfa should be backwards compatible with Dystopia v1 and v2. Since the traffic was tested to be working now, I've re-enabled them. Thus you won't need to redo the server side mod I mentioned earlier. Test it out on the server and let me know how it goes. If it works you can go ahead and update the news post and put it on the is82 DL section.
EDIT: After some testing and redoing. The final patch build is now up. Looks like the Question Blocks don't crash anymore. You can now play the map worry free. Just keep an eye out for those BombOmbs. I still have those on the map.