Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #2587 Joined: [ 17:13 ] [ 07 Oct 2013 ]
Ok, I found out how to enable a reflection to be rendered to lightmap files. (which will also be animated)
Thus I can make the disco ball reflect the scene around it and bake that to a texture. The reflection will animate as well so it's almost as good as true reflection. Though players and vehicles won't show up since it's pre-baked. But for BF1942 this is a big step up from the crappy envmap system anyways.
To achieve shine, I will use a slightly larger version of the ball that will have specular and 50% or less alpha to add the shine to the ball + some glimmer effect sprites.
Only the half alpha larger version will rotate, thus providing the illusion that it's moving. This should be an effective replacement to the envmap system for this object.
I will post a video of the end result as soon as max renders it out.