Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #2587 Joined: [ 17:13 ] [ 07 Oct 2013 ]
Alright dropped in one of the city blocks into my 16 Squares Max scene and rescaled to match BF units. So looks like each block takes up roughly a fourth of a square on the 16 squares map. I just used that as an example of scale.
Max Render:
(zoom in to see the stratos at the bottom. )
I did a test export without optimizing the mesh and the SM file was 800+ KB. Not as bad as I thought.
Splitting it into 4 pieces looks like the way to go and BF1942 should have no trouble at all with theses meshes.
These meshes weren't designed to be put on slopes. So I won't be doing slopes. However I can perhaps make part of it a floating city so that there is some 3D element to it so that it's not all on the ground and flat. It's a futuristic type city, so creating floating islands should match with the aesthetics of the map.
EDIT:
Got the first block lightmapped and inserted into a new map. I plan on altering terrain and textures, so just ignore the 16 Squares ground textures:
It's starting to move along now. Got the skydome and modified the cloud mesh to fit. There's even a night version of the skydome texture, so I hope to make a night conversion of this.
The position of the block is likely temporary. The collision mesh I made for it is working and it doesn't appear to lag.