Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #2384 Joined: [ 15:51 ] [ 14 Oct 2010 ]
FlaMiN wrote ...
Mark. you are squared.
Try to think Portal... i.e. clever but simple.. This would be the best route on this project I think rather than just some kinda deathrace variant.. That's not a rule.. do what you like.. but it's just a decent approach for a new mapper.. anyone can have a great idea even without lots of modding skills.
Agreed and thank you! Will do my best.
No nonsense gamer. What you see is what you get.
"Go your own way" -Fleetwood Mac
"Adventure is my middle name!"
Sp!tfire
[ 16:53 ] [ 11 Oct 2013 ]
Guest
Oh guys, if you plan on trying to mod the stratos or any other existing object, please just make a duplicate/copy of the existing object with a different name.
Shrooms
[ 19:36 ] [ 11 Oct 2013 ]
Guest
Yes spit we don't want no complications with modded stratos. Are you joining in too?
3. What are the fog settings? I was thinking of putting my own mini-skybox into my section for the map. Fog settings may hinder this if there's any fog/view distance limits that would cull out the sky box.
If I am able to get a mini-sky box to work in this, I may go with a night theme for my section so that I can do some lightmapping with 3DS Max since I seem to enjoy doing that.
Is it possible to have 16 different (mini) sky-boxes? That would be a real treat to have it set up that way!
That way, when the driver leaves one square to the next, it will be more of a surprise what's ahead instead of seeing it from a distance....epic....
That's a little outta my league though
GOLD MAP PACK coming soon!!
146 's............................................................"I said GOODDAY SIR!!"............................sig by FlaMiN!!
Registered Member #2587 Joined: [ 17:13 ] [ 07 Oct 2013 ]
Current fog setting have large stuff like skyboxes being obscured a little. Might want to talk to Fo0k about that. Currently have map set to 600 view distance with fog starting around the 256/300 mark.