Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
I have followed the 40 minute tutorial on using ED42 twice by FoOk. I got a map thats similar with 2 vehicles a pond and some african houses. I wanted to do this for Interstate but BC gave me an issue there. It just wouldnt recognice interstate and afther some help from goodday yesterday evening i gotten closer, but still no cigar. (it was to copy the propper interstate82 files from the extracted rfa bc would provide). I continued nevertheless.. and the map works for bf1942 custom made with ed42.
I then followed http://home.earthlink.net/~dweller_benthos2/adding_objects/adding.htm and messed around with more int. files init? But i presumed it would give an error anyway. I coppied the files assuming there are correct. compiled my RFA so the map has the bmw in a spawn on each team. (I know it is for bf1942 and not interstate but i gave it a try anyway, thinking the willy engine will do the job) I launch bf as administrator and nothing happens... tried multiple times even a reboot. So i went in and deleted the file out of the level directory. Launched BF1942 again, and it works untill i copy my map into the directory again.
My next idea was to do the same for Deathrace1. Made a copy , renamed it. Did roughly the same changes to the init file, made sure everything was in check. I unpacked and recompiled to RFA following the supposed procedure. I launch BF1942, i go to select custom game > interstate > game crash > FUUUUU
It has left me with slight frustation. How do i know what works and what doesnt. The errors could be from the moddels con/rs files up to the map init.con file Maybe i just didnt copy the moddel in the corect subdirectory's and i wrote the path down wrong.
scavaging the forum threads on bfmods.com for solutions atm
kind regards, ^^
I work for a architect. Doing visual presentation in autoCAD and 3ds max (2012).