Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Hi there all! Seeing as the server has been buzzing with a little more activity than usual, I thought I should throw something new out there. Well kind of new, you will see.
I released a new map entitled Morning Wood awhile back, idk if you remember it. Anyways, I had made a new version of this map for Polish's Grand Prix. But seeing as this never happened, why let a map just sit around not being used?
This map is very similar in regards to the original Morning Wood's terrain, with a few changes in the course design (for the better, they add a little more difficulty and overall improve fanciness )
The idea of the Grand Prix version is to include a good number of people. (which now that the server has 14 people some days shouldn't be a problem haha) The course is no longer a loop, it has a set beginning and ending. You will begin along with everyone else, race through the course, and (hopefully) make it to the ending. When you arrive, there are 3 neutral flags. The team to capture the majority of these flags will run down the enemy tickets, but the catch is that you must be within the flag's radius or it goes gray again. So you must keep a steady stream of people going through and finishing the course to make up for the fighting in the end area.
Basic Changes - - New rocks and barrels strewn throughout the track to add a little more difficulty - New beginning/ending to the map - Better crossover sections when you need to 'loop around' - Anti-cheatyness - New ways to shoot enemy cars - A secret here and there.... - New FLAGS to incorporate the whole idea of the GP version. - DID NOT add shadows to this version, because the large amount of trees could lag some players.
I don't feel like I explained this concept very well, but if you look at the map it should all be clear
Registered Member #2268 Joined: [ 03:25 ] [ 16 Aug 2009 ]
lol, i'm getting 80 FPS. you guys just have sucky PC's i'd probably get alot more if i had some things turned off (anti-aliasing, anisotropic filtering, mipmap quality, ENBSeries etc.)
i could tell from the moment i saw the news post that the grand prix would never happen, not to mention that all the updates stopped as soon as he claimed admin. suspicious?
Registered Member #2317 Joined: [ 12:16 ] [ 19 Jan 2010 ]
Mac... And on a Mac Battlefield gets emulated for PowerPC prosessor, which reduces performance to a level of the systems BF1942 was originally designed for. The great thing about this is that if a map runs flawless here, ANY machine can take it. For the same reasons it is pretty easy to spot errors and problems in maps. Debugger is on by default on the Mac version to inform you what goes wrong if a map crashes etc... In Vista there is no lag on this map, but there are WAY too many objects to handle for a low-end computer, which I guess many of us still have.