Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
The buggy body you can see is a skin as such. the main buggy is the framework underneath and then the blue, red, yellow and green versions are placed afterwards as a skin mesh.
You need to keep the old main buggy frame in the code which will give you the springs (they might not be in the right place) then for the skin geometries just chage 'blueskin' (or whatever they are called) to 'nothing'
its simple but strange when you first see it as I think Letranger was the only bf42 modder to do it like this
Registered Member #352 Joined: [ 01:03 ] [ 02 Jun 2004 ]
Ahhh alright. Im trying my best to fix the springs, as you can see the body and such is fine as of right now.
So what im going to need to do, is use the old Mesh of the buggy. keep it with the Warthog. Take the skin for the buggy color it so its clear, and just keep the springs. alright and thank you flamin.
That's the valley of death map... the monster truck stratos' in there use the redlightning chassis for springs but modded in max. it looks pretty cool.. might be a better base.
That's the valley of death map... the monster truck stratos' in there use the redlightning chassis for springs but modded in max. it looks pretty cool.. might be a better base.
I converted it over to my map with the same exact coding. But the chassis is connected to the mainframe of the model =[ Lots of 3ds max work to do!