The following workaround will address any issues encountered while generating shadows using the above cards:
Step 1. Unpack the game.rfa using one of the freely available .rfa unpacking utilities. Step 2. Open the init.con file. Step 3. Add the line "raytracer.init" to the end of the file (do not include the quotation marks). Step 4. Save the file and repack the .rfa file.
So I tried looking that up on google and I came across this.
RayTracer:
rayTracer.addIgnoreObject (string)
rayTracer.addIgnoreObjectTemplate [float]
rayTracer.init
rayTracer.light.create (after you create one, these become availible)
rayTracer.light.direction [Vec3]
rayTracer.light.intensity [float]
rayTracer.light.shadowIntensity [float]
rayTracer.light.selfShadowing [1/0]
rayTracer.light.objectShadows [1/0]
rayTracer.light.fov [float]
rayTracer.light.viewDistance [float]
rayTracer.light.softness [float]
rayTracer.ambientIntestity [float]
rayTracer.onlyNearest [1/0]
rayTracer.rangeBegin [uint]
rayTracer.rangeEnd [uint]
rayTracer.blockSize [uint]
rayTracer.sampleOffset [float]
rayTracer.shadowsNearCamera [1/0]
Anything.. useful? It looked interesting so i'll try some things with it.
these ray tracing references are purely for the shadow generation.. I think you are thinking of caustic raytracing... light through a glass/water etc..
Registered Member #727 Joined: [ 05:25 ] [ 12 Nov 2004 ]
Ray-tracing makes things like reflection, refraction or shadow generation really, really easy (for the programmer. The CPU will cringe). There is nobody forcing you to have any of these, though, you can just use some of these things (or none at all, although I don't know why you'd do that). Trust me on this, I'm an expert
The gpu's above are like waaaaay back in 2003.. the shit cards in 2003... so these are I guess 'nice' cards in about 2000. maybe even 19muthafuckin99. holeeeee sheeet.