Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
-Whilst moving around your map press 'q' to warp directly to that point, this saves alot of time.
-When texturing detailed parts of your map or when using the road tool it is a very good idea to hold the shit key down to slow the speed of the brush making it easier.
-Also whhen placing stunt track peices together hold the shift key-this lets you lines them up perfectly for a smooth stunt track.
-To bring your map to life i suggest putting the sun setting on the terrain up to aruond 1.60 for good shadow effects.
(More tips to come when i can think of any, anyone else please feel free to share your ed42 knowledge)
By fook
F1 Switch to Heightmap mode F2 Switch to Texture mode F3 Switch to Material Map mode F4 Switch to Object mode Spacebar Toggle between free-camera and free-cursor mode. Space or ESC to exit A, S, D and W Move camera. W forward, S backward, A left, D right. SHIFT + Move Move slower Q Teleport to cursor. VERY USEFULL!!! CTRL + 0-9 Save position 0-9 Recall position TAB Toggle overhead map M Toggle minimap preview. (CPU intensive, it will take a few seconds) G Toggle Grid view T Toggle Details texture O Toggle Objects display F Toggle Fog display L Change sun position. Just point and press L. K Change water position. Just point ground and press K. Escape Cancel current mode. (Camera, road painting, adding and planting) CTRL + N Create a new map. CTRL + O Open a level. CTRL + S Save current mode only. Also, in minimap preview, only minimap is saved. CTRL + SHIFT + S Save all modes, including heightmap, textures, materials and minimap.
Heightmap mode
Left mouse button Raise/Lower : Raise terrain Level : Level terrain to pointed position height Set : Set terrain to picked height Smooth : Smooth terrain Right mouse button Raise/Lower : Lower terrain Level : Level terrain to initial position Set : Pick current height Smooth : Smooth terrain (same as LMB) SHIFT + MouseWheel Change brush speed CTRL + MouseWheel Change brush size
Texture mode
Left mouse button Paint using current color source. R Toggle road texturing mode. R or ESC to exit E Change current colorsource layer settings SHIFT + MouseWheel Texture mode : Change brush opacity CTRL + MouseWheel Change brush size MouseWheel (Road mode) Change brush size
Material mode
Left mouse button Paint using current material Right mouse button Pick material SHIFT + MouseWheel Material mode : Cycle material type CTRL + MouseWheel Change brush size
Object mode
Left mouse button Select object Right mouse drag Move, Rotate, Scale selected object. Cancel object creation (when creating). CTRL + Select Select multiple objects SHIFT + Any move Smoother object move MouseWheel Move object up and down Page Up / Down Move object up and down Delete Delete current selection Insert Clone current selection SHIFT + Create Create object in random direction (for planting forests). Z Set action to move X Set action to rotate C Set action to scale. Scale is also used for changing control point radius. Return Open object properties window.
-When texturing detailed parts of your map or when using the road tool it is a very good idea to hold the shit key down to slow the speed of the brush making it easier.