Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #727 Joined: [ 10:25 ] [ 12 Nov 2004 ]
And I got it. Note on launching with arguments: It works just as on Windows, you just have to know what to launch (I do, because I'm leet) and there are none of these shortcut .LNK files. The actual trick included adding +getContentCRC 1 and +gamePlayType Conquest.
Which leads me to the official announcement of the very first edition of RFA Manager! You can download it (including source) at:
It's not very useful at the moment. Still, it'd be great if you could play around a little with it and try to break it, so that I can fix it. If you find a bug or have a (reasonable) feature request, please post it in:
Registered Member #727 Joined: [ 10:25 ] [ 12 Nov 2004 ]
Hm, that one seems tricky. Or more like, impossible. The problem is that somewhere in the file decompression routine, which I lifted directly from the r2at project. I guarantee you that I have no clue in hell what the code means or actually does. The code is a nightmare, created not by men but by demonic souls who seek to hurt poor coders who have no way of understanding Battlefield 1942's compression scheme that fails to actually compress anything as much as possible. See for yourself. Pure horror.
I'll look into it, but I cannot guarantee results soon. I've opened an issue for this at the bug tracker, by the way. Does anybody know of any odd things done to compress these files? Maybe that knowledge can help.
Winrfa always seemed to corrupt the ENVMAP_G_.rcm file (found in the maps textures folder). Basically no envmap will show in game if the map was packed with WinRFA (unless your main init.con points to an 'ENVMAP_G_.rcm' file in a SEPERATE map.
However.. if you pack the map with gmakerfa (for example) there are no issues.
Its really weird... but WinRFA somehow fo0ks up the ENVMAP_G_.rcm file and battlefield is unable to read it..
but... if you extract the (winRFA packed) rfa and examine the ENVMAP_G_.rcm file... it is all intact..
Strange.
So... there are issues with how the different applications compress their rfa..
whilst Im talking compression... WinRFA 'seems' (it packs waaaay too quickly) not to do any compression whereas gmake takes considerably longer to create the rfa.. even with compression settings switched off. turn compression to full.. and you literally have got hours of waiting on large complex maps before the rfa is complete.. often for the sake of saving only a few % of space.
pointless basically.
All this waffling means?
Yes, there are odd things that happen on the railroad to compression.
Registered Member #78 Joined: [ 18:27 ] [ 13 Mar 2004 ]
I do think my objects.rfa was packed with WinRFA the last time I fiddled with it. I'll do some testing later to find out if this is caused by compression or just the way different programs pack the RFA's. E-mail EA and BEG for WinRFAs sourcecode Do you remember what you used to pack up Ftrack and Alpine Flamin?
Registered Member #727 Joined: [ 10:25 ] [ 12 Nov 2004 ]
Alpine Rally isn't compressed (which is a really good thing for me), so it doesn't really matter.
As for the source: I'd rather have the source that Battlefield uses to decompress the files. This is the platinum-iridium version that I have to emulate. But I guess I won't get either, so it doesn't matter anyway .