Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #727 Joined: [ 10:25 ] [ 12 Nov 2004 ]
Hm. I could do that rather easily. NSTreeController has some bad habits but I can use a normal data source, which is slightly more code, but not really a problem either. Text editing on Cocoa is so easy it's a joke. I guess the main problem would be managing NSWindowControllers myself, which is supposed to be easy, but I never tried it. And setting a represented file for a NSWindow when the file is not actually in the file system (but in the rfa), of course, but if all else fails I can do without that just fine. Text editing is so easy on Cocoa it's a joke
What this all means is that the reason for me not liking the proposal is not that it's too difficult. It's more that this results in an RFA modifying doing everything tool, instead of just something like a very basic ZIP tool for RFAs. I like very basic ZIP tools, however, because they don't get in my way and let me access/create the files as soon as reasonably possible. A huge app with built-in text editor, however, is putting a whole lot of things in may way before I can finally start hacking, with not a whole lot of value added. Granted, it's one key stroke for saving both the text file and creating the RFA file, which allows faster debug cycles, which is a very valuable thing. But is it that important? I don't know, I've never modded Battlefield.
As for the issue with the name: Thanks for pointing that out, I didn't know it and the idea of automatically taking the inner folder name is a very good one. It's no technical problem, so whatever I'll do, I'll do it that way.