Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #1534 Joined: [ 13:56 ] [ 25 Jun 2006 ]
What I find dumb is that everybody is like OMG Wii DOESN'T HAVE HD OMG OMG OMG... well, not everybody got HD and I don't think it's really important that a game has AWESOME GRAPHICS, maybe it can be fun but the gameplay comes first for me. like bf42... it's not the best graphics but we all play it
Registered Member #1334 Joined: [ 06:17 ] [ 20 Jun 2008 ]
Batmarde wrote ...
What I find dumb is that everybody is like OMG Wii DOESN'T HAVE HD OMG OMG OMG... well, not everybody got HD and I don't think it's really important that a game has AWESOME GRAPHICS, maybe it can be fun but the gameplay comes first for me. like bf42... it's not the best graphics but we all play it
Registered Member #1534 Joined: [ 13:56 ] [ 25 Jun 2006 ]
Innovations wrote ...
Well I like my Wii and I use it daily
Same, and according to me, PS3 sucks since it's just a PS2 with better graphics and ... OOOOH WIRELESS CONTROLERS AND BLU-RAY !!! seriously they should have improved their PS2 instead of making a new console... and Xbox 360 too. Same controler, just better graphics and all that stuff. Nintendo never used the same controler for 2 consoles
Registered Member #10 Joined: [ 15:00 ] [ 22 Feb 2004 ]
hey. You can't talk shit about PS3 until you have one. It's awesome, even with it's few games.
PS3 sucks since it's just a PS2 with better graphics
PLAYSTATION 2:
Processor: 128-bit "Emotion Engine" Processor clock speed: 300 MHz Floating point unit (FPU) co-processor operating at 6.2 gigaflops Bus speed: 3.2 GB per second Original Play Station CPU core as I/O processor
Graphics: "Graphics Synthesizer" 150 MHz Embedded cache 4 MB VRAM Resolution: 640x480 or 320x240 interlaced Colors: 24-bit (16,777,216) maximum, as well as 16-bit (65,536) mode
Total System Floating Point Performance: 6.2 gigaflops
PLAYSTATION 3:
CPU: Cell Processor
PowerPC-base Core @3.2GHz 1 VMX vector unit per core 512KB L2 cache 7 x SPE @3.2GHz 7 x 128b 128 SIMD GPRs 7 x 256KB SRAM for SPE * 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS GPU: RSX @550MHz
1.8 TFLOPS floating point performance Full HD (up to 1080p) x 2 channels Multi-way programmable parallel floating point shader pipelines Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
Memory:
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz System Bandwidth:
Main RAM: 25.6GB/s VRAM: 22.4GB/s RSX: 20GB/s (write) + 15GB/s (read) SB: 2.5GB/s (write) + 2.5GB/s (read) System Floating Point Performance: 2 TFLOPS