Registered Member #1534 Joined: [ 13:56 ] [ 25 Jun 2006 ]
What I find dumb is that everybody is like OMG Wii DOESN'T HAVE HD OMG OMG OMG... well, not everybody got HD and I don't think it's really important that a game has AWESOME GRAPHICS, maybe it can be fun but the gameplay comes first for me. like bf42... it's not the best graphics but we all play it
Registered Member #1334 Joined: [ 06:17 ] [ 20 Jun 2008 ]
Batmarde wrote ...
What I find dumb is that everybody is like OMG Wii DOESN'T HAVE HD OMG OMG OMG... well, not everybody got HD and I don't think it's really important that a game has AWESOME GRAPHICS, maybe it can be fun but the gameplay comes first for me. like bf42... it's not the best graphics but we all play it
Registered Member #1534 Joined: [ 13:56 ] [ 25 Jun 2006 ]
Innovations wrote ...
Well I like my Wii and I use it daily
Same, and according to me, PS3 sucks since it's just a PS2 with better graphics and ... OOOOH WIRELESS CONTROLERS AND BLU-RAY !!! seriously they should have improved their PS2 instead of making a new console... and Xbox 360 too. Same controler, just better graphics and all that stuff. Nintendo never used the same controler for 2 consoles
Registered Member #10 Joined: [ 15:00 ] [ 22 Feb 2004 ]
hey. You can't talk shit about PS3 until you have one. It's awesome, even with it's few games.
PS3 sucks since it's just a PS2 with better graphics
PLAYSTATION 2:
Processor: 128-bit "Emotion Engine" Processor clock speed: 300 MHz Floating point unit (FPU) co-processor operating at 6.2 gigaflops Bus speed: 3.2 GB per second Original Play Station CPU core as I/O processor
Graphics: "Graphics Synthesizer" 150 MHz Embedded cache 4 MB VRAM Resolution: 640x480 or 320x240 interlaced Colors: 24-bit (16,777,216) maximum, as well as 16-bit (65,536) mode
Total System Floating Point Performance: 6.2 gigaflops
PLAYSTATION 3:
CPU: Cell Processor
PowerPC-base Core @3.2GHz 1 VMX vector unit per core 512KB L2 cache 7 x SPE @3.2GHz 7 x 128b 128 SIMD GPRs 7 x 256KB SRAM for SPE * 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS GPU: RSX @550MHz
1.8 TFLOPS floating point performance Full HD (up to 1080p) x 2 channels Multi-way programmable parallel floating point shader pipelines Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
Memory:
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz System Bandwidth:
Main RAM: 25.6GB/s VRAM: 22.4GB/s RSX: 20GB/s (write) + 15GB/s (read) SB: 2.5GB/s (write) + 2.5GB/s (read) System Floating Point Performance: 2 TFLOPS