Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #352 Joined: [ 01:03 ] [ 02 Jun 2004 ] Posts: 566
The ObjectTemplate.Active command is used to re-address a previously created item . This can be almost anything in the mod archive. However only so many of those items can be manipulated server-side. In fact a few S-S mods will only work when done to the actual objects.cons inside the Objects.rfa. *same is true for "_001" style rfa updating.
Most folks simply add their changes to the ObjectSpawnTemplates.con located in a levels Conquest/CTF/TDM folder because the server knows to run these files by default. This would be done something like this:
This first method works great for most tweaks that are small, however if you find yourself adding complex items to your ObjectSpawnTemplates.con, it will get very long and un-manageable.
Registered Member #352 Joined: [ 01:03 ] [ 02 Jun 2004 ]
adding new spawns to vehicles is very simple. take the ObjectTemplate.create ObjectSpawner HeliSpawner ObjectTemplate.setObjectTemplate 1 Mi24d add another line so its like