Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #385 Joined: [ 10:45 ] [ 13 Jun 2004 ] Posts: 62
Hi there!
My problem:
I want to add the object ´´citymesh5_m1´´ to my map (building). While testing I saw that the object wasnt ingame. Then I looked into the ´´Objects.rfa´´ from /mods/bf1942/archives/ and found out that the object has no con-files.
then i tried to use the con-files from citymesh4 and load them manually in my map in the /objects/ folder
with the line
run citymesh5_m1/citymesh5
in the /objects/objects.con
and the lines
run Objects run Geometries run AI/Objects
in the /objects/citymesh5_m1/citymesh5.con
but it still doesn´t work. is the foldername wrong? or do someone knows if there are original citymesh5-con-files ???
do I have to use the complete path like in the Objects.rfa (/Buildings/Common/) ???
please help me, I'm out of any idea, and the object is necessary for my map.
this is the object:
THX !
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Registered Member #385 Joined: [ 10:45 ] [ 13 Jun 2004 ]
the object on my picture is citymesh5_m1, twisted, I show u:
here it is in the standardMesh.rfa of bf1942:
here the entry in the custom.lst
and finally the comparison in bc:
up u see the smaller citymesh4 (citymesh4_seald_m1) and under it the citymesh5_m1 building which has no some closed windows and a better size. I need as many of the buildings as I can get to get a variedly look, cause of the sum I need for Venice.
The helper who finds a solution will surely be named on the loading screen for help.
Thx!
btw: citymesh4_m1 and citymesh4_m2 are both smaller than citymesh5_m1, too !
Registered Member #385 Joined: [ 10:45 ] [ 13 Jun 2004 ]
well, finally I got the object ingame.
and I also solved the distance problem (the smaller building was shown in distance). I have to fix the placement of the stuff in the house and I have a new problem: the building has no collision and I dont know why.
it doesnt have a col because it may have been used as a scenery, being used as scenery means that it has as little info as possible. Noone is ever going to go to the scenery thus they wont need to use resources on the colmesh.
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Registered Member #9 Joined: [ 21:32 ] [ 21 Feb 2004 ]
you COULD make a col for it, but ugh, non enterible statics are sooo much easier to make cols for
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