Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Ok so for quite a while now I have been getting these bugs on all recent games with the exception of Call of Duty. (BF1942, TrackMania, CS:S, HL2... ect). I were just wondering if anyone has had anything similar or has suggestions or fixes 8)
I often get them on sections of the track, this makes it really hard and I have crashed many times because I cannot see what is beyond.
and please could people shrink these big ass images.. or take a screeny with lower screen res... just makes life easier in the forum for those with smaller monitors.
I am currently on a loanedRadeon9700 Pro. I never had any problems on my FX5600, I didn't when I first started using the 9700, I first thought it were heat but I don't think it is anymore. I have tried several versions of drivers. Aswell as a chipset drivers and a reinstall of directX. The problem is intermitant, sometimes I hardly get any of these stray polys, yet another time I could get a map full of them.
Registered Member #727 Joined: [ 10:25 ] [ 12 Nov 2004 ]
To me, these don't like stray polygons, but rather vertices where the y-coordinate went amok (so one of the points that form the polygon is a little too high).
Does this only happen in y-direction, so that everything is too high, or do you have problems with too wide/too long as well? Notice that I can't help you, I'm only interested in what might be causing the problem.
90% of the time its strews along the Z axis from X and/or Y. In the 10% of occations is from the Z axis to X or Y (like a poly from a wall or barrier streching out). Note that on a 3 vertexed poly only 2 of the vertices will strew out, it does not form a polyhedron from the 2d polygon, only another polygon streching out, in other words as soon as I go past it dissapears and leaves a blank poly.
I am pretty certain that it is the card in one way or another, I was just hoping that someone else has had a similar problem just so that I know its not memory or something.
I posted an error I was having (still do) with my rad 9800.. its waaaay more fuctup than your pics but similar kind of problem.. i have polygons going everywhere.. in a very strange fashion.
for example.. a palm tree in the desert might have part of its leaf stretch all the way to a mountain 500 meters away.. i will post pics.. i keep forgetting.
Gotta se that, I have experienced it before but not on my own computers... Hilarious to see
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It happens in Desertcombat on the meshes aswell. It once happend on players heads, this gave me a great advantage as where every player was a poly would be shooting off into the sky