// custom mod files go here: ModsPath=Mods\interstate\ // objects are read from here ObjectsPath=Mods\interstate\objects\ // SMs are read from here StandardMeshPath=Mods\interstate\standardMesh\ // TMs are read from here TreeMeshPath=Mods\bf1942\treeMesh\ // textures are read from here TexturePath=Mods\interstate\texture\ // Object list ObjectsList=interstate.lst // //This is used for mods to be able to open mod created archives. //Right now there is a limit of 8 OpenMODArchive=Mods\interstate\Archives\STANDARDMESH.rfa OpenMODArchive=Mods\interstate\Archives\TEXTURE.rfa OpenMODArchive=Mods\interstate\Archives\bf1942\levels\tsunami.rfa OpenMODArchive=Mods\interstate\Archives\bf1942\levels\snowpeak.rfa OpenMODArchive=Mods\interstate\Archives\bf1942\levels\lakeside.rfa OpenMODArchive=Mods\interstate\Archives\bf1942\levels\streets.rfa OpenMODArchive=Mods\interstate\Archives\bf1942\levels\countryside.rfa OpenMODArchive=Mods\interstate\Archives\bf1942\levels\Aurora_Valley.rfa // Object list ObjectsList=interstate.lst
// Sky=name // SkyMesh=mesh // SkyDefaults=heightoffset/rot/lightvector (in x/y/z form) // defaults get used when user chooses a sky, but they can still change those values