Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
in them...maybe i need that in my .rs. i tried that, replacing stunt_tube with my objects name and stuff and then i had to replace my standardmesh file cuz it crashed. now it works but i still need help :'(
an object needs standard mesh files (sm & rs file) and it needs an objects folder. Just use the stunt flat folder but rename with your new model name and change any text within the con files from 'stunt_flat' to 'you new object name'
all in all Im a bit confused by this post though.. please could you write a single, detailed post of exactly how far you have got to get this working.. and to be totally honest.. if you are experimenting with custom objects then Battlecraft is way too much hassle.. just install ed42 first.. then test your objects in there..
cancolby
[ 01:05 ] [ 12 Oct 2004 ]
Guest
1) i export my model from 3dsmax 2) i put the .rs and .sm into standard mesh 3) i put the correct format of text into my .lst 4) object name shows up in battlecraft, no object image 5) i am mad and confused 6) my is82 buds help me out <span class='smallblacktext'>[ Edited 12 Oct : 02:05 ]</span>
Registered Member #99 Joined: [ 19:24 ] [ 20 Mar 2004 ]
you have to code for your object you cant just stick a new object in game without any coding. plus youve inputed the wrong standard mesh. stunt_ramp is not stunt_flat
Ownage in the palm of your hand.
cancolby
[ 15:03 ] [ 12 Oct 2004 ]
Guest
ok i can see what text is in the .rs and it is blank for my new warps. do you know what to put in them? if i copie text from another .rs like stunt_flat.rs and paste it in my new one and replace stunt_flat with my new object, it errors while trying so save. so what do i type in? :?
Registered Member #99 Joined: [ 19:24 ] [ 20 Mar 2004 ]
u need to create object code. your .rs and .sm are fine. you need to create a folder called objects. you need to create code for your object and put it in your objects folder. extact the objects.rfa and look at stunt_flat. open the geometry and objects .con's and copy that code. and replace the stunt_flat with stunt_ramp. and change the line geometry.file stunt_flat to geometry.file bf1942/levels/yourmap/stunt_ramp
rs material id's are relavtive to the sm file... you cannot just copy the rs and sm files to create an identical 'stunt_flat' with new texture for example.. It will not work.
Registered Member #93 Joined: [ 23:37 ] [ 17 Mar 2004 ]
Yes, you have to make sure your object was assigned mat ID's and givin textures. Or your rs will be blank like you said. If you don't know how to do this go search on Google for things... That's mainly how I learned everything I know about modding. From just searching google. <span class='smallblacktext'>[ Edited 13 Oct : 11:33 ]</span>