Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
---------------------------------- Changing the Vehicle:
- Each vehicle part starts by being created, then having properties assigned. To change a part, find where it starts with ObjectTemplate.create and then find the property you want to modify. Here is an example of changing the ammount of mines.
Find the creation of the mine weapon
ObjectTemplate.create FireArms cobralandmine
Find below that the magazine size property
ObjectTemplate.magSize 12
Change To
ObjectTemplate.magSize 6
---------------------------------- To Finish:
- Compile your map back into an RFA
- When changing vehicle properties it can be easy to make a mistake and change the wrong thing, so be careful, double check yourself, and do it one step at a time, otherwise its harder to sort if it mucks up.
---------------------------------- Notes:
Some useful properties to modify are
ObjectTemplate.magSize - Bullets in Magazine ObjectTemplate.numOfMag - Number of Magazines ObjectTemplate.reloadtime - Magazine Reload time ObjectTemplate.heatAddWhenFire - How much a gun overheats ObjectTemplate.coolDownPerSec - How quickly it cools down ObjectTemplate.timeDelayOnOverHeat - How slowly gun fires when hot
Note for the Alpine car which has rockets, the rockets themselves are a vehicle ( Objects\Vehicles\Land\InterstateRocket )
Registered Member #365 Joined: [ 17:56 ] [ 05 Jun 2004 ]
Sorry for posting in an old thread, but does anyone know how i would do this in BF2? Im making a buggy racing map but i cant get my modified vehicles to work.